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1. Treaded transports - in Feedback/Requests [original thread]
The crucial aspect imo is the calibratable density device where mass can be added or detracted in the warbarge in order to replicate the level of traction and weight found in earthbound vehicles.
- by Buzzin Fr0g - at 2013.02.26 06:25:00
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2. Treaded transports - in Feedback/Requests [original thread]
How about treaded troop transports? They'd be higher capacity than LAV's and could be outfitted with mass blocks that fit toward the middle of the vehicles and are of varying densities, thereby improving traction on different planets under differe...
- by Buzzin Fr0g - at 2013.02.25 11:15:00
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3. Fix it - in Feedback/Requests [original thread]
Panther Alpha wrote: Vermaak Doe wrote: Your tears are delicious, feed me more And how this helps any one ? Funny that this type of comments, comes from the same people all the time. The full point of an open Beta is to get feedback...
- by Buzzin Fr0g - at 2013.02.20 11:46:00
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4. Fix it - in Feedback/Requests [original thread]
Rossiya diya Trolley wrote: Lol O.P cries, mean while KEQ rides ****. TROLOLOL. We wouldn't know anything about shaft jockeying. Is that your forte?
- by Buzzin Fr0g - at 2013.02.20 10:09:00
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5. Fix it - in Feedback/Requests [original thread]
Groza Tragediya wrote: calisk galern wrote: i've played with tank pilots, they rarely lose their tanks, you're doing it wrong Certainly wasnt one from your corp. May not have been then, but we've got guys who could destroy you in the...
- by Buzzin Fr0g - at 2013.02.20 10:07:00
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6. Map listed prior to battle - in Feedback/Requests [original thread]
Can you figure some way to convey what map we will be playing on prior to a corp match? I know ultimately the table in the center of the room will show a 3D representation of the map and the game will feature randomly generate maps (not sure if th...
- by Buzzin Fr0g - at 2013.02.17 06:37:00
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7. Custom Palette - in Feedback/Requests [original thread]
How about a two-tone customization option for armor? The primary color would be representative of your alliance/coalition and the secondary color would be unique to your corp. For example, I'm with KEQ and we operate under the umbrella of ROFL. So...
- by Buzzin Fr0g - at 2013.02.16 10:53:00
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8. Corp Contracts - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Buzzin Fr0g wrote: Better yet, how about a minimum number of players required, say 10 or 15, before you can even found a corporation. How would that work? You mean a minimum # to accept contracts? That's what I me...
- by Buzzin Fr0g - at 2013.02.16 10:46:00
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9. Corp Contracts - in Feedback/Requests [original thread]
Better yet, how about a minimum number of players required, say 10 or 15, before you can even found a corporation.
- by Buzzin Fr0g - at 2013.02.16 00:28:00
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10. Corp Contracts - in Feedback/Requests [original thread]
I sit here typing this post as I let the captured null installations dropped the shields of an empty enemy MCC. Is CCP looking into doing anything about this? Contracts where corporations are no-shows, or arrive with only 2 or 3 players? I'm sugge...
- by Buzzin Fr0g - at 2013.02.16 00:23:00
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11. Voice servers - in Feedback/Requests [original thread]
The voice servers are still struggling mightily under current levels of usage. You guys did a nice job with the game servers (I sometimes lag, but my corp hasn't had a server completely crash on us since you mentioned you were working on a fix). H...
- by Buzzin Fr0g - at 2013.02.04 06:57:00
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12. Orbital Availibility Cue - in Feedback/Requests [original thread]
My corpmates and I have been discussing this: Could we get a change to the orbital strike notification? I'd be nice to have the text larger and the same color green as squad orders. Additionally, it would be nice to have a brief audio cue or even ...
- by Buzzin Fr0g - at 2013.01.31 23:30:00
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13. Empty Corp Matches - in Feedback/Requests [original thread]
Can we get a squad requirement in order to take out a contract? Far too many people accidentally take out a contract and never show. Sure free ISK is nice, but it is a bit of a bummer to get together two squads only to have a no-show by the other ...
- by Buzzin Fr0g - at 2013.01.29 03:25:00
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14. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
As soon as t3h ++ber 1337 p14y3r5 get their proto gear back the complaining will stop. At that point, when they kill a new player or someone running BPOs with a militia grenade, it will be declared skill and the taunts of "get good" will be abunda...
- by Buzzin Fr0g - at 2013.01.14 20:49:00
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15. New to Dust 514; 2 Suggestions - in Feedback/Requests [original thread]
I'm liking Dust quite a bit and as someone who has been following since shortly after it was announced I am excited at the prospects of such an ambitious project. I'm sure the dev's are well aware of gameplay issues courtesy of the beta vets, so I...
- by Buzzin Fr0g - at 2012.12.20 22:32:00
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